Welcome to the Submerged Competition field. There are 15 missions, which can be completed in any order. You don't have to finish all the missions, but you should aim to complete as many as possible in each two-and-a-half-minute robot match. Only the score from your best match will count. Your robot must start completely inside a launch area and be programmed to return to either home area. You can handle and modify your robot between runs while it's completely inside either home area. Gracious professionalism is essential in the First Lego League, and referees will evaluate this during your team's official robot matches and equipment inspection. Your robot and equipment must fit into both launch areas and be under a height limit of 12 inches. If it's small enough to fit in just one launch area and under the height limit, your team will score points.
Mission One - Coral Nursery: Set up the nursery to grow new coral until they are strong enough for transport to the reef. If the coral tree is hanging on the coral tree support you get 20 points. There are also 10 bonus points if the bottom of the coral tree is in its holder. If the coral buds are flipped up then you get an additional 20 points.
Mission Two - Shark: Track this tagged shark on its journey to new feeding grounds. If the shark is no longer touching the cave then you receive 20 points. If the shark is touching the mat, and if it is at least partly in the shark habitat then you get 10 points.
Mission Three - Coral Reef: Carefully mount the new coral structure without damaging other nearby flora. If the coral reef is flipped up, not touching the mat then you get 20 points. 5 points if a reef segment is standing upright outside of the home and touching the mat.
Mission Four - Scuba Diver: Help the scuba diver transport new coral from the nursery to the reef. If the scuba diver is no longer touching the coral nursery you get 20 points. If the scuba diver is hanging on the coral reef's support then you get an additional 20 points.
Mission Five - Anglerfish: Scare the anglerfish back into its home within the sunken shipwreck. If the anglerfish is latched within the shipwreck, then you get 30 points.
Mission Six - Raise the Mast: Raise the mast to restore the sunken shipwreck and explore what's inside. If the shipwreck's mast is completely raised then you receive 30 points.
Mission Seven - Kraken's Treasure: Retrieve the chest from the shipwreck to recover a piece of our history. If the treasure chest is completely outside the Kraken's nest you get 20 points.
Mission Eight - Artificial Habitat: Rearrange the Artificial Habitat stacks to create safe homes for sea creatures in this area. If an Artificial Habitat stack segment is completely flat and upright you get 10 points for each segment.
Mission Nine - Unexpected Encounter: Investigate the hydrothermal vent and deliver the sea creature that takes a special interest in you to the cold seat. If the unknown creature is released you get 20 points. If the unknown creature is at least partly in the cold sea then an additional 10 points will be given.
Mission Ten - Send over the Submersible: Send the submersible to explore the opposing field's waters. If your team's yellow flag is down then you get 30 points. If the submersible is closer to the opposing field you get another 10 points.
Mission Eleven - Sonar Discovery: Use the ship's Sonar technology to scan the surroundings for nearby objects or animals. If one whale is revealed you get 20 points. Bonus, if both whales are revealed another 10 points will be given.
Mission Twelve - Feed the Whale: Collect the krill and feed them to the hungry whale. If the Krill is at least partly in the whale's mouth then you get 10 points each.
Mission Thirteen - Changing Shipping Lanes: Adjust the cargo ship's route to safely avoid whale migration paths by moving to another shipping lane. 20 points if the ship is in the new shipping lane touching the mat.
Mission Fourteen - Sample Collection: Collect samples and artifacts from different locations in the ocean so they can be analyzed by scientists in the lab. If the water sample is completely outside the water sample area then you get 5 points. If the seabed sample is no longer touching the seabed then you get 10 points. If the plankton sample is no longer touching the kelp forest then you get 10 points. If a piece of the trident is no longer touching the shipwreck you get 20 points bonus if both pieces of the trident are no longer touching the shipwreck you receive an additional 10 points.
Mission Fifteen - Research Vessel: Deliver the samples and artifacts that your team has collected to the research vessel and securely dock them at the port. If any of the following are at least partly in the research vessel's cargo area. The Treasure chest, Trident parts, plankton, water, and seabed if the port's latch is at least partly in the research vessel's loop then you get 30 points total (5 for each).
Remember, the less you interrupt your robot outside the home, the more points you will keep. If you interrupt your robot outside the home area, you will lose a Precision token. Precision tokens left on the field at the end of the match will result in extra points. Be sure to read the Robot Game Rulebook and check for any updates during the season. Good luck!!