If you’re a fan of classic video games, you've probably spent countless hours playing Tetris. This iconic puzzle game, known for its simple yet addictive gameplay, challenges players to fit falling tetrominoes together without leaving gaps. In this blog post, we’ll walk you through creating your own version of Tetris using Python and the Pygame library. By the end of this tutorial, you’ll have a fully functional Tetris game that you can play and expand upon.
Setting Up Your Environment for Tetris
Before we start coding, make sure you have Python and Pygame installed. You can install Pygame using pip:
pip install pygame
Defining Tetrominoes
Instead of using images, we define the shapes and colors of the Tetris pieces (tetrominoes). Each shape is represented as a 2D array.
# Define shapes
shapes = [
[[1, 1, 1], [0, 1, 0]], # T
[[1, 1], [1, 1]], # O
[[1, 1, 1, 1]], # I
[[1, 1, 0], [0, 1, 1]], # S
[[0, 1, 1], [1, 1, 0]], # Z
[[1, 1, 1], [1, 0, 0]], # L
[[1, 1, 1], [0, 0, 1]] # J
]
# Colors
colors = [
(0, 255, 255), # Cyan
(255, 255, 0), # Yellow
(0, 0, 255), # Blue
(255, 165, 0), # Orange
(0, 255, 0), # Green
(255, 0, 0), # Red
(128, 0, 128) # Purple
]
Create the Piece Class
The Piece class manages the properties and behaviors of each tetromino, including its shape, color, position, and rotation.
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